“They think we’re fair game”: when technology is used to abuse
This thesis broadly focuses on abusive experiences in an online environment.
Part One includes a narrative review of the literature on cyberbullying within an online gaming environment. Three overall themes are identified that consider the overall culture of online games which perpetuates and encourages cyberbullying. The themes also illustrate the motivations behind the perpetration of cyberbullying within online games, its impacts and the coping strategies of victims. The clinical implications of the research and recommendations for potential intervention and future research are explored.
Part Two of this thesis is an empirical study which focuses on the experiences of Intimate Image Abuse (IIA) for victims and those who have supported them. A Multiperspectival Interpretative Phenomenological Analysis (MIPA) approach was utilised and interviews were conducted with four victims, two friends and family members, and two professionals working with IIA victims. Clinical implications for mental health professionals, social support and educators are explored and legal factors are considered.
Part Three contains a reflective account built around Acceptance and Commitment Therapy (ACT) principles. The reflections are centred around the research process which was undertaken to complete this thesis and consider aspects of identity, motivations for focusing on these research topics, and managing the emotional journey of research.
http://wrap.warwick.ac.uk/163216/1/WRAP_Theses_Geissler_2021.pdf
