VR Water Consumption Awareness: Comparing a VR experience with traditional material, in terms of spreading awareness regarding water consumption
This master thesis project is a collaborationproject with Grundfos wherea VR game was developed in orderto investigate “How does a VR experience,using persuasive technology, fareagainst more traditional material, interms of its effect on spreading awarenessregarding water consumption”. Inorder to design the implementation,various existing work was investigatedin order to create an immersive and engagingexperience. The implementationwas compared to more traditionalmaterial in an evaluation regarding:spreading awareness, intrinsic motivation.An system usability scale and VRsickness questionnaire was also usedto evaluate the VR experience. It wasconcluded that the VR experience wascapable of spreading awareness, butthat it did not significantly outperformthe traditional material.
https://vbn.aau.dk/ws/files/281489699/mta181037_master_thesis.pdf